4/24/2023 0 Comments We need to go deeper weapons![]() This set up is great for quickly navigating the lower tier locations and when cave hunting. Lights= 1, Shields= 1, Engine= 1, Torpedo= 1 There should be a dedicated Loader, only assisting maintenance in the Torpedo Room. If Lights are not needed, unused points should be spent to improve Shields. Every shot will count, so precision and timing is needed. The Gunner should be responsible in this setup as firing in the headed direction will slow the journey. All the Sub-Stats are balanced, allowing for a manageable and relaxing ride. This setup is the most commonly used and the go to for most players. Just note that your team is more likely to die from the unrepaired holes in your ship than from invaders, so the more Wrench users present, the better. Melee/ranged weapons will still work, but that puts more pressure on the Fixer. A Wrench is recommended to help keep maintenance in the Torpedo room when not loading in Torpedoes. ![]() This player assists the Gunner by keeping the Torpedoes reloaded and ready to fire. It ain't that bad, at least you aren't a torpedo slave. If you are the only one with a wrench, congradulations, you have been promoted to crew janitor. The starter Wrench should be equipped for players assuming this role alone, but the Pipe-Wrench is still viable, especially if another wrench user is present. This player keeps the submarine's hull intact while exterminating any invaders. Having a healer in the group will save everyone from having to heal individually using the bed, which is a disastrous thing to do in the midst of combat or flooding. The chemistry set is also a good alternative. Melee/ranged weapons suit the Gunner well as they will be the least likely to make repairs to the ship, but it is recommended to have a healer in the group, and the Gunner fits the bill better than the other roles. This player operates the sub’s cannon when Torpedo power is online. The Pilot should equip a melee/ranged weapon to protect themselves against any unwelcomed invaders, also enabling them to lead the group in cave excursions. Including concept art, mockups, and scrapped content, even the ugly stuff for an authentic look behind the scenes.Ī 35 track Extended Soundtrack! Comes with the full in-game OST alongside 13 cut tracks from throughout development! Featuring the musical talents of Jake Lives, Jordan Farr, David Johnsen and Rebecca Mijares.This player is tasked with steering the ship when the Engine power is online. Go even deeper with the Buried Treasure Edition! Here's a look at what's included:Ī 197 Page Digital Art Book written by WNTGD artist Nick Lives. The Living Infinite is an ever-changing undersea trench – with randomized biomes, on-foot expeditions, loot, civilizations and a dynamic difficulty system to keep you guessing every time you take a dive.įrom wrenches, to wedding rings, to electricity-powered weaponry, a wide selection of tools and weapons await discovery.Ĭhoose from a wide variety of era-specific outfits from the 19th century so you can dive in style! Non-gender-specific mustaches included. Pilot, repair, load torpedoes and reroute power as you and your crew dash around one of several unlockable submarines on your voyage into the deep. ![]() Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.ĭesigned with human interaction in mind, in We Need to Go Deeper you communicate or perish.
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